gdext/private/buildsettings

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Types

Architecture = enum
  default,                  ## HostCPU. The architecture what you use
  double,                   ## double-precision build
  single,                   ## single-precision build
  x86_64,                   ## 64-bit x86 build
  arm64,                    ## 64-bit ARM build
  rv64,                     ## 64-bit RISC-V build
  riscv,                    ## RISC-V build (any bitness)
  wasm32                     ## 32-bit WebAssembly build
Godot Docs: Architecture
Platform = enum
  windows,                  ## Windows operating system
  macos,                    ## Mac operating system
  linux,                    ## Linux operating system
  android,                  ## Android operating system
  ios,                      ## iOS operating system
  web                        ## Web browser
Godot Docs: Running System
Target = enum
  debug,                    ## Target with debug symbols
  release,                  ## Optimized build without debug symbols
  editor                     ## Editor build
Godot Docs: Build

Consts

Assistance = (checkEnv: false, genEditorHelp: true)
BuildSettings = (linux, debug, default)
Dev = (debugCallbacks: false, debugEvents: false)
Extension = (name: "Gdext", entrySymbol: "init_library",
             decimalPrecision: "float")