Types
Architecture = enum default, ## HostCPU. The architecture what you use double, ## double-precision build single, ## single-precision build x86_64, ## 64-bit x86 build arm64, ## 64-bit ARM build rv64, ## 64-bit RISC-V build riscv, ## RISC-V build (any bitness) wasm32 ## 32-bit WebAssembly build
- Godot Docs: Architecture
Platform = enum windows, ## Windows operating system macos, ## Mac operating system linux, ## Linux operating system android, ## Android operating system ios, ## iOS operating system web ## Web browser
- Godot Docs: Running System
Consts
Assistance = (checkEnv: false, genEditorHelp: true)
BuildSettings = (linux, debug, default)
Dev = (debugCallbacks: false, debugEvents: false)
Extension = (name: "Gdext", entrySymbol: "init_library", decimalPrecision: "float")